4/10/2024 0 Comments Download reshade 3.0.7![]() ![]() Starting to look much more oldskool now but there is still lots there can be done. Spent part of today implementing scanlines and simple dithering for Nostalgia. So someone please clarify do I have this right? ![]() ![]() After messing with sliders for some time, I cannot get the effect to look normal again. Why not give an option to type in all the values? Also - why do shaders have to download rather than be included in 3.0.7 download already?Īlso - added option to reset each shader to default would be cool too. It works flawlessly but I really really dislike using sliders. Reshade just adds splash screen, so it's also pretty clean method.Īnd reshade 3.0.7 is newest thingy. Then there is sweetfx 2 which is only available in reshade 1.1.0 and 2.0.3 but it's also purely text based. txt based oldschool sweetfx is 1.5.1 and boulotaurs 1.5.1 which adds 64bit and few of his own shaders. I just dropped my files in every game and that's it.Įdit: Nevermind. Is Sweetfx 1.5.1 latest traditional sweetfx? I feel like reshade is too heavy and I don't like having too many effects and sliders just are not my thing.ġ.5.1 was easier to config in. #define fFisheyeDistortionCubic float(0.07)įloat4 color = tex2D(SamplerCurrent, IN.txcoord.xy) įloat3 eta = float3(1.0+fFisheyeColorshift*0.9,1.0+fFisheyeColorshift*0.6,1.0+fFisheyeColorshift*0.3) įloat r2 = (IN.txcoord.x-0.5) * (IN.txcoord.x-0.5) + (IN.txcoord.y-0.5) * (IN.txcoord.y-0.5) į = 1 + r2 * (fFisheyeDistortion + fFisheyeDistortionCubic * sqrt(r2)) įloat2 rCoords = (f*eta.r)*LensZoom*(center.xy*0.5)+0.5 įloat2 gCoords = (f*eta.g)*LensZoom*(center.xy*0.5)+0.5 įloat2 bCoords = (f*eta.b)*LensZoom*(center.xy*0.5)+0.5 Ĭolor.x = tex2D(SamplerCurrent,rCoords).r Ĭolor.y = tex2D(SamplerCurrent,gCoords).g Ĭolor.z = tex2D(SamplerCurrent,bCoords).b ![]()
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